Lesson Study Cycle 2
As a lesson study group, we wanted to dive into exploring the idea of gamification. Gamification is not about incorporating games into a classroom but on gamifying the learning process through specific classroom structure and teaching strategies. Our investigation on gamification of classroom structure was based on grades and class frame. Gamification allows for specific learning outcomes based on incentivisation, student motivation, and the ability for students to learn from each other. We decided to focus on an active lesson where students would take risks and show an increase in their confidence. We learned that gamification can be effective when implemented intentionally with a clear end goal through active learning and a shift in student behavior and or attitude.
Teaching Partners:
Karinne C. - Humanities - 7th grade
Margot S. - Humanities - 9th grade
Goals
Part 1: Planning
Equity Goal:
Every student will take risks and show an increase in their confidence. By using gamification strategies we encourage academic risk and help students feel confident to trust their own thinking.
Content Goal:
Students will practice individualized skills, selected for their particular growth areas. Every student will be practicing using their notes and classroom resources.
Individual skills are as follows:
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Reading out loud.
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Identifying information within a text that answers a question.
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Completing a crossword puzzle based on notes and past learning.
Research Base
Throughout our lesson study planning phase, we did research on: culturally responsive pedagogy, how to create a lesson focusing on instruction through gamifying classroom structures, and how to increase risk taking and confidence within our students.
In order to incorporate our research we began by incorporating a reward (badge) system for classroom participation. We wanted to understand how providing gamification scaffolds would increase student risk taking. A prediction we had was that our data would not provide a good read of whether a reward system is effective or not. We understood that this strategy would rely on consistency and on repetition to observe a clear result.
For example, in my research as a math learning facilitator, we had students complete a participation quiz rubric and earn rewards based on the following participation categories: share-outs, asking questions, and connections. The lesson was for a group station review on linear equations. Check out the following participation roles, quiz rubric results, as well as student participation:
PDSA Cycle: Participation Quiz and Reward System
Linear Equations
Linear Equations
Linear Equations
You can read more about how the research informed my thinking in my Literature Synthesis and Annotated Bibliography.
Focal Student's Assets and Needs
Focal Student #1
Focus student 1 is a talented DJ and Drummer. When he is drumming, he is less anxious and more at peace than he is most times. He enjoys playing video games. He has recently found an interest in reading through The Maze Runner series.
This student is growing in the areas of social emotional learning (SEL) and behavior due to ongoing home life situations as well as unique learning needs due to an IEP.
Selecting this student will help us differentiate and support him. His reading and writing levels are currently improving and we hope that the gamification strategies will help him grow.
Focal Student #2
Focus student 2 describes herself as "cautious and curious," and said her friends would describe her as adventurous, clumsy, and funny. She spent most of her life in Japan before moving to the US for 6th grade last year. She is self reflective and recognizes that school is difficult because of her level of understanding of English. While in Japan, she took 3-4 years of English. First language is Japanese, but she is starting to lose it.
She is funny, fairly reserved in class but open with her friends, and tends to let others take the lead. We are interested in how gamification will help grow her vocabulary and help her take academic risks.
Part 2: The Focus Study
Content Goal:
Students will practice individualized skills, selected for their particular growth areas. Every student will be practicing using their notes and classroom resources.
Individual skills are as follows:
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Reading out loud.
-
Identifying information within a text that answers a question.
-
Completing a crossword puzzle based on notes and past learning.